8,099

Owners


8,665

Trophies Earned


0

Platinums Earned


224

100% Completed


6%

Completion Avg.



17,244

Hours Played

Siren Box Art
Jump Start
Hit the Police Officer with the truck at the construction site.
0 Comments
Sep. 25th, 2016
7:51:11 PM UTC
5,517
Total Earned
50.6%
Common
bronze Trophy Icon
Siren Box Art
Savior
Free the Kiruden from the lanterns.
0 Comments
Jul. 18th, 2021
5:39:45 PM UTC
287
Total Earned
0.9%
Ultra Rare
bronze Trophy Icon
Siren Box Art
Endless Challenge
Play Time Attack.
0 Comments
251
Total Earned
0.6%
Ultra Rare
bronze Trophy Icon
Siren Box Art
Fun for the Family
Play the Brain Cell Revival game.
0 Comments
265
Total Earned
0.7%
Ultra Rare
bronze Trophy Icon
Siren Box Art
Shortcut
Reach the road to Hirasakai in under 55 seconds as Kei Makino.
0 Comments
286
Total Earned
0.6%
Ultra Rare
bronze Trophy Icon
Siren Box Art
Avid Collector
Collect 50 archive items.
0 Comments
Jul. 23rd, 2021
11:27:50 AM UTC
293
Total Earned
1%
Ultra Rare
bronze Trophy Icon
Siren Box Art
Hard Day's Work
Complete all Day 1 mission objectives.
0 Comments
Jul. 23rd, 2021
11:42:26 AM UTC
291
Total Earned
1%
Ultra Rare
bronze Trophy Icon
Siren Box Art
Fork in the Road
Unlock Stage Select.
0 Comments
Jan. 18th, 2021
5:42:52 PM UTC
385
Total Earned
1.6%
Ultra Rare
silver Trophy Icon
Siren Box Art
Sibling Rivalry
Use the umbrella to incapacitate Mina Onda with some help from a fire extinguisher.
0 Comments
Jan. 23rd, 2021
7:27:59 PM UTC
309
Total Earned
1%
Ultra Rare
silver Trophy Icon
Siren Box Art
Working Overtime
Complete all Day 2 mission objectives.
0 Comments
Nov. 29th, 2021
8:18:50 PM UTC
280
Total Earned
0.9%
Ultra Rare
silver Trophy Icon
Siren Box Art
Siren Maniac
Collect all archive items.
0 Comments
228
Total Earned
0.5%
Ultra Rare
silver Trophy Icon
Siren Box Art
Divine Retribution
Decapitate Datatsushi with the Homuranagi.
0 Comments
Dec. 5th, 2021
7:28:34 PM UTC
273
Total Earned
0.8%
Ultra Rare
gold Trophy Icon
Siren Box Art
1 4 7
PS4

2,742 PP 315 PSNP

Developer
Project Siren
Publisher
Sony Computer Entertainment
Genres
Strategy, Adventure
Alt. Names
SIREN
Release
PS2: on 04/20/2004
PS2: on 03/12/2004
PS3: on 07/25/2012
PS3: on 01/15/2013
PS2: on 02/13/2004
PS4: on 06/14/2016
PS4: on 06/14/2016
PS2: on 01/22/2004
PS2: on 11/06/2003
Franchise
Siren
Summary
The story revolves around an interconnected cast of characters that possess a power which enables them to see and hear what a nearby character sees. The game was followed by a PlayStation 2 sequel, a reimagining for the PlayStation 3 and a film adaption. Siren is divided into stages, each taking place in one of ten areas in the village of Hanuda, and organized chronologically in a table called the "Link Navigator". In order to complete a stage, the player must accomplish a primary objective that usually involves reaching an exit point, subduing undead enemies called "Shibito", or finding an item. Objectives in different stages are interconnected via a butterfly effect, and a character's actions in one stage can trigger a secondary objective in another stage. There are miscellaneous items scattered throughout each stage that give the player further insight into the plot's background. Once obtained, these items are archived in a catalog and can be viewed at any time during the game's duration. The game's player characters possess a psychic power named "sightjack, " which enables them to see and hear what a nearby Shibito or human sees and hears, and thus pinpoint its position, as well as gain knowledge of their activities and of the position of obtainable items. The clarity of each target depends on the distance from the player character. Once a point of view is located, it can be assigned to one of certain buttons of the controller to easily switch between multiple points of view. However, the player character is unable to move during use of the ability and is thus vulnerable to attack. The game encourages the player to avoid Shibito rather than fight them. Characters can walk silently, avoid the use of a flashlight, and crouch behind objects to elude detection. Certain mission objectives require the player character to use items and/or the environment to distract Shibito from their activity, in order for them to achieve a goal. Others require the player to escort a non-player character. Player characters can also shout at any time in order to get the attention of nearby Shibito. Within most stages, the player character can hide in certain places such as cupboards and lock doors to prevent Shibito from entering. When a Shibito hears a sound made by the player character, it will search in the direction from which they heard the sound. If a character is seen by a Shibito, the latter will pursue the character to kill them either with a melee or ranged weapon or by strangulation. The Shibito will also shout to alert other nearby Shibito. Once the character has remained out of the Shibito's sight for a period of time, the Shibito will give up and resume its usual habits. Weapons are available for the player throughout the game, ranging from melee weapons to firearms. While Shibito can be knocked out in combat, they cannot be killed and will reanimate after a short period of time. If a character is injured, they can recover after some time has passed. Characters will lose stamina during combat and while running.
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Misc Info
Updated
Jun. 5th, 2026 4:42 PM UTC
Next Update
Up To Date
Trophy Ver.
01.00
Added
Jun. 9th, 2023 1:05 PM UTC